There is a land, cold and white. A vast desert of snow and ice. Families of phennik burrow under the ice and tundra, making their homes. The families are large, but don’t usually extend past 2 generations within one burrow. The young move out to find a partner and make a new burrow. Even with plummeting night temperatures, the Phennik are nocturnal and hunt at night. 

Their society is simple. Elders from larger families meet once each season to discuss the world and what is going on in their part of it. Their primary concern is protecting their land and way of life. 

Few phennik ever leave their icy home in the North. Those that do may be seen as a traitor to the phennik life. Also there have been a few to be exiled for crimes against the land and their people. 

Traits. +1 to Dexterity and +1 Wisdom. 

Age. Phennik may leave to find their own burrow as young as 9. They live long lives, some even to 100.

Size. 2 to 2 ½ feet is common. Some with very large ears have claimed to be even taller.

Speed. You have a base walking speed of 25 feet and a burrow speed of 15 feet.

Arctic Resilience. You have advantage on saving throws against cold, and you have resistance against cold damage.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Darkvision. Accustomed to life at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sneaky. You are proficient in the Stealth skill.

Be Careful!There could be Monsters in your Inbox!

I want to send you free 5e monsters that you can use in your D&D campaign!

Join the Splattered Ink Games newsletter and automatically get an email with a batch of fresh monsters sure to liven up any session (or cause a TPK). You'll also get some news and other cool info from the RPG and 5e community.

(not responsible for any player character deaths)