Back to Top


The great Umzolli knows best


Further South than any Alwaysgreen Dobber has ever traveled there was a great sea, dotted with islands. This archipelago was home to the Mohkgaarb. They lived in harmony with the land and sea forming a unique peaceful symbiosis. These reptilian creatures aren’t terribly industrious, or civilized. Most would say they are very simple, yet in this simplicity, they are connected. Each using their strength to the advantage of the whole colony. 

Along the edges of their beaches, grew great flowering plants. Huge things whose roots grew up from under the water, but towered high into the air where their colorful blooms shown like a beacon in the sun. 

Small buds grew from the portion of their trunk that was underwater attacking fish of all kinds. The mohkgaarb ate these fish. The bright flowers at the top of each stalk would attract birds and other creatures.  The plant would eat these birds, but often the prey was too fast, so the mohkgaarb would hunt any birds that escaped. Thus the plant was well fed and so were the mohkgaarb. Both thrived.

The mohkgaard began to worship the plant. They called it the Great Umzollie. The Umzollie was seen as the protector and provider. For generations the traditions rooted deeper and deeper into their culture. Then the drought came.

Water receded from the beaches. The roots of the Umzollie that were now hundreds of years old began to dry out. They were too large and deep to be moved. The Umzollie died and the Mohkgaarb were scattered.

Today the few mohkgaarb that are left travel in small caravans. Always near water, hoping beyond hope that they will one day find a new home and a new Umzollie.

Ability Score Increase. +2 to Dexterity and +1 to Wisdom. Your maximum Strength and Constitution at level 1 is 13.

Age. Mohkgaarb reach adulthood around 13 and can live to 60 years or more.

Size. A typical mohkgaarb is slender with long limbs and a long tail. When standing erect they may reach 3 or more feet tall. However they usually lean forward with their hands near the ground, ready to spring into a run or leap.

Speed. The mohkgaarb are fast, with a running speed of 25 feet. They also have a swimming speed of 20 feet.

Standing Leap. The mohkgaarb’s long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start.

Pack Tactics. The mohkgaarb has advantage on attack rolls against a creature if at least one of the mohkgaarb’s allies is within 5 feet of the creature and the ally isn’t incapacitated.