Dobbers are the most common race in the Alwaysgreen Forest. If you choose to play a common Dobber you will be from within the Dobberton Kingdom.

Physique: Dobbers are small creatures. They are often described as three apples tall, though in truth, they are taller. They range between 14 inches and 2 feet tall, though 2 feet tall would be quite rare. Around 18″ is the most common. They are often stocky, built with a sturdy frame, and large hands and feet. Their most famous feature is their overly large, round nose and equally large ears.

Their small size is perfect for their home in forest and though they are equally matched with many other creatures there, they are not known for their strength. They are known for their intelligence, wisdom and ingenuity. They are peace loving and hard working. Most prefer working with their hands, spending their time farming, building or crafting.

Age: Dobbers reach adulthood in their late teens and usually live less than a century.

Alignment: Dobbers tend toward good alignments, however all alignments are found in the Dobber population. As with all cultures, the best and the worst are found among them.

Languages: You can speak, read, and write Common and one extra Language of your choice. Dobbers typically learn the languages of other peoples they deal with, including obscure dialects.

If you choose to play a common Dobber you will be from the Dobberton Kingdom.

Ability Score Adjustment: +1 to both Charisma and Intelligence and +1 to another ability score of their choice. Your maximum Strength and Constitution at level 1 is 14.

Speed: Base speed is 20 feet.

Bonus Proficiency, Gifted Learner: Common Dobbers are curious and gifted with learning new things. Common Dobbers may take two bonus Skill Proficiencies.

Note: Sylvan Dobbers and Terrin Dobbers are other types of Dobbers that you may choose from. Most people in Dobberton won’t even notice you’re not a common Dobber. There are some Dobbers who have an elitist attitude, viewing Sylvan and Terrin Dobbers as “impure”. Occasionally someone might treat those with a bit of discrimination. After all, you’re not a “True” Dobber.

Sylvan Dobbers

Ability Score Adjustment: +2 to Dexterity. Your maximum Strength and Constitution at level 1 is 13.

Alignment: Sylvan Dobbers are reclusive and very set in their ways. They are often seen as stubborn and that can make them seem unreasonable at times. They are usually good, many are chaotic, but all alignments can be found among the Sylvan Dobbers.

Size: Sylvan Dobbers are often more slender than the Common Dobbers. They are of a similar height, but on average are a couple of inches shorter. Their ears, while as large as their cousins, come to a point at the top.

Speed: Base speed is 25 feet.

Bonus Proficiency, Keen Senses: Sylvan Dobbers have proficiency in the Perception skill.

Stubborn: Sylvan Dobbers have advantage on saving throws against being Charmed. Additionally, anyone who uses the Persuasion skill on them has disadvantage.

Treetop Navigation: Sylvan Dobbers have a unique relationship with the forest. While in the forest and traveling along the limbs of trees, they have an uncanny ability to move and can always find their way.

– You can’t become lost except by magical means.

– If you are traveling alone, you can move stealthily at a normal pace.

– You can hide while in the trees, even when in full light

Terrin Dobbers

Ability Score Adjustment: +1 to either Wisdom or Intelligence and +1 to Constitution. Your maximum Strength at level one is 14 and your maximum Constitution at level 1 is 15.

Alignment: Most Terrin Dobbers are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of Fair Play and a belief that everyone deserves to share in the benefits of a just order.

Size: Terrin Dobbers are the most stocky of the three Dobber races. Their ears have a uniquely square shape.

Speed: Your base speed is 20 feet. Your speed is not reduced when traveling over difficult Terrain while on the ground. Unlike the other Dobber races, they do not like being in the trees. The trunk and roots are the important parts of a tree.

Limited Darkvision: Terrin Dobbers work the earth digging, and mining for ores and particularly rare root types. Having spent so much time underground, they can see in the dark better than most other dobbers. They can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Resilience: Terrin Dobbers have advantage on saving throws against poison, and you have Resistance against poison damage.

Bonus Proficiency, Insightful: Terrin Dobbers have the bonus proficiency of Insight. Lying to a Terrin Dobber is never a good idea.

Woodcunning: You have Advantage when making an Intelligence (History) check related to the origin of trees or wooden structures. After spending generations digging in and around trees and their root systems, you know them better than anyone else.

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